AI Insights · Timothy · October 2022
Top 5 Entertainment Mascot Games on Android in Algeria: Q3 2022
Explore the performance of the top 5 entertainment mascot games on Android in Algeria during Q3 2022, including downloads, revenue, and active user trends.
In the third quarter of 2022, the top 5 entertainment mascot games on the Android platform in Algeria showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period.
Sonic Dash Endless Runner Game from SEGA experienced fluctuations in weekly downloads, starting at 25K in late June and peaking at around 30K in early August. By the end of September, downloads had declined to approximately 16K. Active users followed a similar trend, beginning at 257K and reaching a high of 288K in early August before settling at 250K in the last week of September. Weekly revenue was minimal, with a peak of $2 in early July.
Hello Kitty Nail Salon from Budge Studios saw a steady number of weekly downloads, starting at 7.8K in late June and gradually decreasing to 4.7K by the end of September. Active users also showed a slight decline from 37K in late June to 28K in late September. No revenue data was available for this app.
Sonic Forces: PvP Battle Race from SEGA had a consistent download rate, beginning at 5.6K in late June and reaching a peak of 7.5K in late August before falling to 4.5K by the end of September. Active users increased from 28K in late June to a high of 33K in late August, then decreased to 25K by the end of September. Revenue was negligible, with only $2 recorded in late June.
Sonic Dash 2: Sonic Boom Run from SEGA maintained a steady download rate, starting at 5K in late June and peaking at 6.4K in late August. By the end of September, downloads had decreased to approximately 3.7K. Active users followed a similar pattern, rising from 42K in late June to a high of 47K in late August and then dropping to 38K by the end of September. No revenue data was available for this app.
Minion Rush: Running Game from Gameloft SE began the quarter with 2.5K downloads in late June and saw an upward trend, peaking at 5.5K in late August before declining to 3K by the end of September. Active users increased significantly from 6.3K in late June to a high of 11.7K in late August, then decreased to 8.8K by the end of September. Revenue peaked at $5 in early July.
All data presented in this article is sourced from Sensor Tower. For more detailed insights, visit Sensor Tower.